class SecureScuttlebuttHandshakeClient
(source)
Class responsible for performing a Secure Scuttlebutt handshake with a remote peer, as defined in the Secure Scuttlebutt protocol guide
Please note that only handshakes over the Ed25519 curve are supported.
This class manages the state of one handshake. It should not be reused across handshakes. If the handshake fails, a HandshakeException will be thrown.
create |
Creates a new handshake client to connect to a specific remote peer. static fun create(ourKeyPair: KeyPair!, networkIdentifier: Bytes32!, serverLongTermPublicKey: PublicKey!): SecureScuttlebuttHandshakeClient! |
createHello |
Creates a hello message to be sent to the other party, comprised of our ephemeral public key and an authenticator against our network identifier. fun createHello(): Bytes! |
createIdentityMessage |
Creates a message containing the identity of the client fun createIdentityMessage(): Bytes! |
createStream |
Creates a stream to allow communication with the other peer after the handshake has completed fun createStream(): SecureScuttlebuttStreamClient! |
fromInvite |
Create a new handshake client to connect to the server specified in the invite static fun fromInvite(networkIdentifier: Bytes32!, invite: Invite!): SecureScuttlebuttHandshakeClient! |
readAcceptMessage |
Reads the handshake acceptance message from the server fun readAcceptMessage(message: Bytes!): Unit |
readHello |
Validates the initial message's MAC with our network identifier, and returns the peer ephemeral public key. fun readHello(message: Bytes!): Unit |