class State
(source)
Local state to our peer, representing the make-up of the tree of peers.
<init> |
Constructor using default time constants. State(peerRepository: PeerRepository!, messageHashingFunction: MessageHashing!, messageSender: MessageSender!, messageListener: MessageListener!, messageValidator: MessageValidator!, peerPruningFunction: PeerPruning!)
Default constructor. State(peerRepository: PeerRepository!, messageHashingFunction: MessageHashing!, messageSender: MessageSender!, messageListener: MessageListener!, messageValidator: MessageValidator!, peerPruningFunction: PeerPruning!, graftDelay: Long, lazyQueueInterval: Long) |
addPeer |
Adds a new peer to this state. fun addPeer(peer: Peer!): Unit |
receiveGossipMessage |
Records a message was received in full from a peer. fun receiveGossipMessage(peer: Peer!, attributes: String!, message: Bytes!, messageHash: Bytes!): Unit |
receiveGraftMessage |
Requests a peer be grafted to the eager peers list. fun receiveGraftMessage(peer: Peer!, messageHash: Bytes!): Unit |
receiveIHaveMessage |
Records a message was partially received from a peer. fun receiveIHaveMessage(peer: Peer!, messageHash: Bytes!): Unit |
receivePruneMessage |
Requests a peer be pruned away from the eager peers into the lazy peers. fun receivePruneMessage(peer: Peer!): Unit |
removePeer |
Removes a peer from the collection of peers we are connected to. fun removePeer(peer: Peer!): Unit |
sendGossipMessage |
Sends a gossip message to all peers, according to their status. fun sendGossipMessage(attributes: String!, message: Bytes!): Bytes! |
stop |
Stops the gossip network state, cancelling all in progress tasks. fun stop(): Unit |