class PersistenceMarshaller : AbstractMarshaller
(source)
<init> |
PersistenceMarshaller() |
isMarshallable |
fun isMarshallable(o: Any?): Boolean |
mediaType |
fun mediaType(): MediaType |
objectFromByteBuffer |
fun objectFromByteBuffer(buf: ByteArray?, offset: Int, length: Int): Bytes! |
objectToBuffer |
fun objectToBuffer(o: Any?, estimatedSize: Int): ByteBuffer |